Thursday 22 November 2012

Class notes: Sound Design and Codes and conventions

Sound design includes: sound track, dialogue, wild track, foley sound, non- diegetic, diegetic and SFX.

Sound design is: The creation and layering of dialogue, background noise and other sound effects to create a sophisticated aural environment.
There are three main types of sound, Realism, Hyper-realism and unrealism/surrealism.



Codes and conventions of a opening sequence:
  • Details of cast and crew.
  • The films title
  • An introduction to character or character type.
  • Indiction of place.
  • indiction of historical period.
  • Information regarding mood and tone.
  • Introduction to signature theme tune -Leitmotif.
  • Information about genre.
  • Questions that the viewer finds intriguing (Sets up enigmas)
  • Patterns and types of editing that will be echoed in the remainder of the film.
  • Mise-en-scene and cinematography that will be echoed or elaborated upon later in the film.

STINCS

S- Setting, where and when the film is set.
T-Theme, Mood of the film and what it's really about eg. love,jealousy,voyeurism.
I- Iconography, costumes,make-up and any props relevant to the genre.
N-Narrative, what the story is about.
C-Characters, who are they? what are they like? (principles) Antagonists. Protagonists.
S-Style, Cinematography, sound and editing.
   What the film will look and feel like



Genre: Genre is the label given to a film. Genres include, Horror, Thriller,Action, Rom-Com, Comedy etc...

The conventions of a horror film are, blood, death, sharp weapons, antagonist, final girl, monsters, stalkers etc...


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